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Framer js for making html5 games
Framer js for making html5 games






framer js for making html5 games
  1. #Framer js for making html5 games movie#
  2. #Framer js for making html5 games mp4#
  3. #Framer js for making html5 games plus#

background_static bottom_controls_tooltip.active_probe active_fade active_slide active_zoom anigif_filename anigif_prompt annotate_defaults annotate_position auto_enhance_background auto_enhance auto_refresh.saveall setframe show slide New! speed startstop step toggle zoom.

#Framer js for making html5 games mp4#

location loophalt looprock mark menu mp4 overlay probe refresh restore.anigif annotate autorefresh capture distance enhance extrap fade Branc New! firstlast framelabel.The Configuration File (and a note about colors).Automatically colorizing (enhancing) mulitple overlays.Automatically colorizing (enhancing) background images.

framer js for making html5 games

  • Using the mark and location controls with a Lambert Conic Conformal projection.
  • #Framer js for making html5 games movie#

    (enhancing), probing with an overlay and saving animated GIF or MP4 movie

  • Colorizing (enhancing) large, real-time images.
  • Colorizing (enhancing) small 'base' images.
  • Dynamic resizing of the HAniS display window Just note the "div" option!!.
  • Using spritesheets of icons for hotspots.
  • Hotzones and Hoverzones in a re-scaled window.
  • Using high-resolution basemaps with fixed zoom factors.
  • Displaying the cursor location and using hotspots to switch regions and more.
  • Adding more customization and using Restore.
  • Adding frame labels and toggle buttons using bottom_controls.
  • Using in-line parameters: Animating with overlays.
  • Using a separate path for overlay image files.
  • #Framer js for making html5 games plus#

  • Animating and zooming with overlays, plus capturing the scene.
  • Using multiple menus for selecting overlays, with one "permanent" menu.
  • Using multiple menus for selecting overlays.
  • Menu for overlays and in-line appended parameters Still cool.
  • Keeping legends on the screen when zoomed/roamed.
  • The slide control with the "fade" control Brand NEW!
  • Using the slide control with other controls and two overlays NEW-ish!.
  • Using the slide control, but without showing any controls NEW-ish!.
  • Two animations on one page with one controlling the other's animations/a>Īnimations on one page with one controlling the others' animation,Īnimations on one page with two controlling the others'.
  • Two animations on one page not using iframes.
  • Two animations on one page using iframes.
  • Using a JavaScript object to define the config parameters.
  • Using in-line parameters instead of config file.
  • Questions or comments, please let us know! If you find errors or things that are notĬlear in this document, we would also appreciate hearing from you! If you want to take a quick look at the examples, please click here!. This document is the detailed information.

    framer js for making html5 games

    There are a few different ways of specifying theįile_of_filenames is a text file that must reside on the Updated image filenames (and perhaps other, dynamic content). Re-read when a "refresh" is done, and usually contains the User to be able to "refresh" the content, then you put theĭynamic information into a file_of_filenames which is Persists throughout the run/session (like the controls andįilenames, for example) is changing with time, and you want the Program starts, it reads configuration information that The HAniS Model is the same as it predecessors: once the Standards so is usable on multiple platforms with modern This version is coded entirely in JavaScript and uses the HTML5 Provides many options for creating "hotspots", probing data, and the like. What does HAniS do? Like it predecessors, it is a tool you canĮmploy on your web pages that provides the ability to animate a If you would like to test your browser's HTML5 capabilties, please visit Relation to "Java") which has been standardized by an independent In addition, this version is coded in JavaScript (no Why? Modern mobile devices no longer support Java orįlash. (which, of course was a re-casting of the original Java applet,ĪniS.which itself was a spinoff of the VISITview teletraining package),ĭone in HTML5. This is a re-casting of the FLAniS Flash applet Welcome to the homepage for the HTML5 AnimationS webapp (HAniS for short). Documentation for HAniS - the HTML5 Image Animation S webappĬurrent release version 4.55 (June 2, 2023)








    Framer js for making html5 games